Michael Thomsen looks at the outsourcing boom in the video-game industry: http://nyr.kr/1emqPs2
“Simple games like Brain Training, Harvest Moon, and Super Monkey Ball are harder to sell on consoles now that cheaper (or free) variants have emerged for smartphones, tablets, and Facebook. Meanwhile, Valve’s PC-based Steam platform hosts a huge library of unconventional titles like Gone Home, Shelter, and MirrorMoon EP. To compete, console-game makers have doubled down on what they do well: designing bigger, more spectacular games that the small, tablet- and phone-focussed studios can’t offer. But this has created a financial tourniquet, requiring bigger investments in games even as their sales are less certain.”
Photograph by Juergen Schwarz/Getty.